Despair is a 16-man raid progression guild on The Harbinger server. We
do 8-man raids on occasion, but they are with the intent of slowing
things down, learning the mechanics and taking that knowledge and
footwork back to 16-man operations. Raid times are Tues-Thurs. If you cannot make most of these days and/or do not
want to raid heavily in 16-man Hard Mode, then you have to consider that
this may not be the guild for you.
The Following are a list of rules and expectations that any Core member
of Despair or above who wishes to participate in "Operations" must abide
by. Failure to do so may result in removal from the guild followed by
party with cake that you won't be invited to.
1.) Show up.
Real life comes 1st. We recognize that this is a guild of adults. All of
whom maintain active lives and families outside of guild. We highly
suggest everyone attend Raids as often as possible to ensure the most
consistent level of raiding for the guild as possible. However, if you
are in game, we expect you to be there. Other people have set aside
their personal plans to be online and ready to game for a set time. You
not coming or showing up late shows a total lack of respect for them and
their time. It may be your $15, but it's our $400. You are assumed to
be at raid unless you let an officer know you can't so we can replace
you before raid begins. Raiding the commendation runs is not mandatory.
Being a Core member, however, is Progression Raiding. If the plan of the
night is Progression raiding and you've comitted to that team to being
there, we expect you to honor that comittment or expect to be replaced
at some point.
2.) Read up
We all have other commitments; a spouse, school, work, children, some
people have all four. You can AND need to find a few minutes at some
point, before the raid, to actually go and check out a video about the
upcoming encounter. Having a general idea of what's going on helps
tremendously, and cuts down on the overall number of wipes. Wiping isn't
fun. Necessary during progression yes, but eliminating needless wipes
is everyones responsibility.
3.) Shut up!
If you are not a Raid Leader, or an Officer , do not add your two cents
on what your guild mates should be doing. 1. Its annoying. 2. Its
confusing to have many voices yelling out during the fights. You can
send a whisper, guildchat, ops type if we arent in the middle of a
fight, but unless we are releasing and jogging back, assessing what went
worng and talking about what we can change, keep it out of voice.
Really. I love talking as much as the next person, but there is a time
and place for everything, during a boss pull is not the time to tell us
about your new boyfriend, or what you had for dinner. I'm as guilty as
anyone, but when someone calls out 'lets focus' or 'clear mumble' it's
not a matter of rank, but a matter of respect. Simple as that. Despair
does not need a Chatty Cathy during a new boss pull or while we're
trying to distribute loot. By all means, tell us about how sexy your
new boyfriend Mike looks in his banana hammock, but for the love of
Buddah, wait until business is no longer at hand. Besides that, go nuts!
4.) Focus up
I know from personal experience that long day at the office followed by
hours of wiping is as fun as putting your junk in a pencil sharpener.
(BTW, if your junk can fit in a pencil sharpener, you have more problems
than we can ever hope to address.) But on each and every pull everyone,
from the tank to the weakest DPS, needs to give it their all. That
means, but is not limited to , turning the TV off, closing your computer
room door, and turning off your music. Concentrate for a few minutes,
so we can down the challenge ahead of us, and move on. No one gets loot
if we don't smash the piñata.
5.) Ease up
We all know how to curse, and sometimes it can be funny. Other
times...it can just simply be offensive. That being said we are all for
cursing, but were not ok with racial, ethnic, or sexual put downs. If
you have a funny joke to tell think about the people you are playing
with first. Some of them are married to the type of person you are
telling a spiteful joke about. Some of them may very well be the very
subject of the joke. We're not saying you can't say Black, Chinese, or
even Jew, were just asking that you not use the no-no words. (And we all
know the no- no words, the words that would get you killed if you say
them to the wrong person...yeah those words.) "Why, can't I tell any
kind of joke I want" you may ask, since Despair is all about fun. Well,
number one were about fun, but were about the kind of fun that doesn't
go out of its way to be malicious. As a rule of thumb, if you wouldn't
tell the joke to the kind of person it's about, then keep it to
yourself. And while we are on the subject: Debby Downers, Moaning
Myrtles and Vicky Victims are more than welcome to keep it out of mumble
as well. Misery loves company, but we are here to be guildies, friends
even, but not your mom. He who makes a habit of troubling his friends
soon finds he has fewer friends. ~Phil Madus
6.) Que up
If you join a guild and automatically expect that people must help you
with quest or they have to run a Flashpoint with you, then you are out
of your mind. The guild exist for one reason and only one reason, and
that is to have fun. If someone doesn't think running a flash point
right now would be fun, they are not required to. If you are not ok with
that idea, then do everyone a favor and do not apply. Or if you are a
member of the guild already, consider recruitment. Recruiting
like-minded individuals to the guild not only enhances your network of
friends and access to people with similar interests, but every new
member exponentially has that same effect for every other member of the
guild as well. Snowballs become avalanches, and that person today who
didn't think running a flashpoint would be fun may just opt in as that
final guy you're looking for tomorrow once he/she sees how much fun you
7.) Toughen Up
You will be under the microscope. When the logs are printed up and one
person has done twice as much damage as another of the same class and
spec, you will be publicly called out. Don't like that? Don't apply.
This game is about fun for sure, but what is fun about wiping to a boss
for several hours? In this game the developer has set up a few bars for
the players to reach as a team. If the team fails to reach that bar,
then it's time for the raid leader to examine why. It could be the
strategy, or it could be, the party make up. But more often than not
it's a few individuals who are holding the entire group back. Don't be
one of them. And if you are one of them, expect that we are going to
come to you to try and fix that problem. The end game and being part of
a progression team is no longer about just you. Even if you, as a
player, are THE #1 ranked <insert role/class> whatever, you are
still only 1/16 or at best 1/8 of the team. The guild willnot, cannot,
be carried by any one player. It is a team effort at the end of the day,
and as such we have to be accountable to them, each and every one of
us, as individuals, if we are going to see that next boss or that next
level of content. Then 50 years from now you can sit in your rocking
chair and tell your grandkids about the epic fight between you, your
entorage, and the great Kell Dragon.
8.) Gearing up
Ah the love of my life and the bane of my existence. Let's all be honest
for just a minute. We may play this game because we love Star Wars, or
love MMO's. Hell, we may even play it because we love the story, but
when it comes to raiding , we all play for the loot. Not one person has
ever gone to a raid in any MMO, and said "No, I don't want that awesome
(insert Item of OMG-UBER), I like my cardboard sword better." And if
they did they are a lying sack of crap. We all want our avatar to be the
best they possibly can and to do that we need gear. So when an item
drops that you think your avatar can not possibly live without and you
want it, chances are so do another five people. Let me spell it out
YOU WILL NOT GET EVERYTHING YOU WANT THE FIRST, SECOND, THIRD, FOURTH, OR FIFTH TIME IT DROPS!
Not my fault, it's not Despairs fault, it's not even ayour fault. It's a
part of the games design mechanics, to get us all to play longer. If
the idea of killing a boss and not getting anything for your trouble is
so abrasive, you may want to pick another genre of game other than MMOs.
9.) Listen up
If there is ever a conflict (and you can bet your A$$ there will be
plenty) what one officers says is the final verdict. Asking Filmadus if
you can get X item on reserve and being told no, but then attempting to
ask Annie the same thing is a sure fire way to land in the dog house.
News flash, the officers talk to each other. There is no way to put them
at odds, so don't bother, we have been down this road quite a few
times, and it just ends in tears. When you get an answer, even if it's
one you didnt particularly want, listen to it.
10.) Loot Council. up?
Before you go running screaming into the abyss because someone mentioned
a loot councel let me explain. In a game where there are more players
than there are rewards, there has to be a system in place to decide who
gets what. I could go on all day about 20 different types of loot
distribution. They all have merits and weaknesses. In that regard Loot
council is no different. On the upswing there is no real paperwork to
keep track of , the management is allowed more time to enjoy the game
rather than run a secondary service in the back ground or keep some sort
of ledger. (Yay for management) And in a lot of cases allows for a more
direct path to success than say zero-sum dkp (if you don't know what
that is look it up, it is a pain in the ***** to do, and none is ever
really happy.) Now what does that mean to you the player? Well it means
you actually have to do your job to get a reward. It means show up on
time. But also it means taking responsibility for everything WITHIN your
means of control to be the absolute best that you can be (in Despairs
Army see your local recruiter for details) it means sometimes you WILL
be passed up on loot you think you deserve for someone else for an
abstract reason. But it's not all doom and gloom, sometimes you are
showered with goodies because your class or spec gives the guild an
edge. But last and certainly not least it stops bad players from being
rewarded for just showing up. Let me say this again: Even if you, as a
player, are THE #1 ranked <insert role/class> whatever, you are
still only 1/16 or at best 1/8 of the team. The guild willnot, cannot,
be carried by any one player. It is a team effort at the end of the day.
The only thing that is certain when loot drops is that you have roughly
a 1/8 chance of getting it. So if you dont get it look at the bright
side: even if you are the 7th person to get it, you're still beating the
Let me just leave you with this scenario:
You have been to every raid on time, ready to go for 3 weeks, and we
have just killed a boss that has been slowing us down . As were are
looking over the loot we find a light saber just perfect for you. It has
all the stats you want, it's the right type, and best of all its
purple! As We do role call for who wants this trophy of awesomeness, the
worse (and I mean the worse) Sith Sorcerer we have on the roster says
they want it. You have done way more damage then them, you have been
here every raid , and not only you but the entire guild knows they suck.
But because were doing a zero Sum DKP system they are able to outbid
you. What should have been obvious to a blind man, was using a system
that rewarded merit rather than simply showing up.
As some of you may have heard in yesterday's Operation post mortem, we're re-opening the Masochist rank! The requirements are higher and the expectations are too! Find out more information about how to join the Masochists here!
Also, we've started our progression into Hard Modes this week as a guild. Sunday, a few brave souls went back into Terror From Beyond to pick up where the Dirty 8 had left off. The results? First two bosses downed in just 2 short hours of work.
Yesterday, we finished 16-man Toborro's Courtyard and killed the Writhing Terror in Terror From Beyond. Both hard-mode.
As always, make sure you bring your stims, do research on the next fight we're doing and buy/make/pick-up adrenals. We're going to need them.
We ask that you do not do Story-Mode operations of Scum and Villainy or Terror From Beyond until the weekends. We will be holding those as reserves in case we don't have the group makeup to do hard-modes. If these are left up after Thursday's raid, we'll start running Groupfinder storymodes to get people the Arkanian pieces they're missing.
Despair is a gaming community, spanning across a multitude of games. We're more than a guild. In this community, we have a lot of players of different cultures and personalities. Many of us are great at gaming. Others are average or casual. But what brings us together into Despair is the players we play with. We don't always get along or agree. That's alright, because families don't always agree with one another.
We at Despair follow Wheaton's Law as one of our primary philosophies, "Don't Be a Dick." We don't treat others in the gaming community poorly. We don't mouth off to people in general chat or in PVP. We believe that avoiding this kind of behavior makes the gaming community just a little better.
This doesn't mean we're not assholes to one another in our friendly banter in Mumble or in Guild chat. It just means that we don't act like mean-spirited asshats to others. Enjoy the game, and help others enjoy it as well.